![]() ![]() But the base damage and utility of the class are great enough to compensate this weakness. Personaly I think HM bleed is extremely bad. Critical boosted Hellion (think about her +8% crit camping skill) is also quite efficient for this. Jester has a better critical hit chance and tends to critical bleed (bleed lasts 5 turns instead of 3) on top of the critical damage effect. With bleed you hope to stack a bleed when it matters, on non resistant ennemies of course. Many enemies in this area have high blight resist. These Giant enemies can deal MASSIVE dmg to a frontline unit and they have a party shuffle attack. Weald: Main Threats: DoTs, mark attacks, enemies with high prot or high dodge. You can do the same with a blight but the attack is fundamentaly different: your aim was to stack blight and is somewhat predictible. Also not that most enemies in this area have high blight resist. Most bleeder classes have high SPD and are well suited for this recovery strategy (unless you rely heavily on stuns that is). ![]() If you place enough bleed on a dying ennemy you can do what you want until it's his turn to play (and die). ![]() The bleed effect is usually a bonus to the initial damage, which is only reduced by one third of a full damage attack. Bleed also creates a chance to place a healing turn at the end of a fight while not strictly planning for it (if compared to blight). And the higher the dungeon level, the higher the prot of the tank type ennemies you will encounter. These are mostly in the Warrens and Weald. Not bleeding your heroes even with good heal is more beneficial than healing with 1-3 points more heal but with bleeding.Bleed is one of the key method to kill ennemies with high protection, high blight resist. The tip is quite good to minimize Rng and preventing zero heal bleeding your heroes at it most vital death's door situations. The increase of lvl 4 heal to 5lvl isn't that big deal, from 0-19 to 0-22, but the bleed is pretty significant: from 2 pt/rd for 3 rds (6dmg) to 3 pt/rd for 3 rds (9 dmg). Puting trinket that's a waste of trinket spot if you trying to counter Occultitst's heal bleed. You're losing potential higer value of heal and heroes resistances go up while leveling, if you commit to making a party involving Occ, you should itemize your party in a way that either OCC carries trinket with negative bleed chance(shotout to Cleansing Crystal, Blood Pact), or other heroes have enough bleed resist, that he can never inflict bleed on them, or just a party for which bleed isn't a big deal. Originally posted by Kensei:That's a bad tip tbh. ![]()
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